...for Spanish magazine Doze, from 2013:
Your stories,
 regardless of their theme (drama, comedy...), always have a flavour
 of adventure, as if you were looking for the unexpected, the
 surprise in the plot. Does it come naturally or is there a deeper
 reason to create your comics in that way?
 
I like melodrama.
 With the exception of Hey, Wait... I think there's been a gun in all
 of my books. I like writers like Raymond Carver and Tobias Wolff.
 But if I use those kind of characters, I put them in other stories.
 Possibly he's a divorced alchoholic, but at the same time he's
 fighting monsters from Mars or zombies. I like that mix of everyday
 reality and fantasy. And I improvise my stories, so I don't know
 where they will end up.
 
What about
 romance? You’ve always shown a big inclination for love stories,
 in the purest style of classic Hollywood movies...
 
I don't know
 where that comes from. I've probably seen too many Fred Astaire and
 Ginger Rogers films.
 
In fact, cinema
 references constantly appear in your comics. What kind of directors
 and movies have enriched you narrative world? In which way?
 
I like a lot of old
 films, from the 20s to the 70s. Silent films, film noir, westerns.
 And I like minimalistic directors like Jim Jarmusch and Aki
 Kaurismäki. Or quirky directors like Hal Hartley and Wes Anderson.
 Directors that have a vision, and you see their personality in their
 films. I'm less interested in committee made films like what you
 often see today.
 
Talking about
 movies, in your comics you like to play with b-side movies
 characters, like androids, vampires, zombies, werewolves... Do you
 especially like that genre?
 
Yes, I like working
 within a genre. Even in a b-movie style, from old horror movies or
 old science fiction serials. They're fun to do. And you can play
 around with the genre, go in different directions, combining two
 different genres and so on.
 
Besides movies,
 litterature is also very present in your works. How do you feed
 yourself from writers like Hemingway or Scott Fitzgerald, who
 appeared in “Werewolves of Montpellier”?
 
They appeared
 in a book called Hemingway, not Werewolves of Montpellier, but yes,
 I'm also inspired by books, not only movies. Hemingway is one of my
 favourite writers, especially his earlier books, and I had read a
 lot of biographies about him, so I used all that information to tell
 a story, but making him a cartoonist to create some distance to the
 real Hemingway, giving me more freedom to invent. And of course,
 Athos from The Three Musketeers I put in Werewolves of Montpellier.
 I liked the idea of him in an old science fiction serial like Flash
 Gordon.
 
In your stories
 you usually play with a laconic, even cynical humour. Black humour,
 to sum up. Where does that influence come from? Is it the same
 humour that you personally have?
 
I don't know
 where that comes from. I'm not necessarily a fan of black humour. A
 show like SouthPark, that I see as having kind of a cynical humour,
 doesn't appeal to me. I liked The Simpsons or Friends, stuff like
 that. I don't watch much sitcoms anymore, but when I did, it was
 pretty mainstream stuff. There might be a dark element in my humour,
 but I hope it isn't meanspirited. I hope in the end it's uplifting,
 positive.
 
In 1995 you
 published “Pocket full of rain”, a comic made with a realistic
 style of drawing. How do you recall those early jobs, before
 developping your characteristic anthropomorphic characters?
 
In my late
 teens and early 20s I tried to copy lots of different cartoonists.
 My taste changed every week. So I tried to copy Berni Wrightson, or
 Barry Smith or Hermann. When I did Pocket Full of Rain I tried to
 copy Jaime Hernandez and Hugo Pratt. That was the combination I was
 going for, poor fool that I was. And I was not that happy with the
 drawings. They look clumsy to me now. Plus, it took me a long time
 to work in that style. Usually it took me a day to do one panel, a
 week to do a page. The whole thing, 48 pages, took about a year and
 a half.
 
You started to
 develope that anthropomorphic style in 1997 with “Mjau, mjau”,
 your own comic-book. How did you come up with that idea?
 
It came from
 being unhappy with the realistic style. I wanted something easier,
 that would take less time. And discovering the animal characters, I
 discovered they fit better to the kind of stories I wanted to tell.
 Like Hey, Wait... I don't think that book would have worked as well
 in a realistic style.
 
Do you consider
 that your drawing style is still evolving? I mean, it looks like you
 have a very solid style, almost immovable. 
 
 
I guess it's quite
 evolved. I don't see any big changes in the future. But I still do
 some experimentation. In Athos in America I went back to using a
 brush in some stories. I work with a wider pen, giving the drawings
 less of a ligne claire look. I think I'm moving towards a slightly
 sketchier look. I don't want the drawing to look pefect. I find that
 perfect look to be kind of boring. And I experiment with using a
 colourpencil., to colour the story myself.
 
Don’t you have the
 curiosity of making something completely different, a comic that can
 surpirse both you and your readers?
 
I hope my stories are
 still different. Different styles, different genres. I hope the
 reader will not be quite sure what they're getting when they pick up
 a new book by me.
 
Why do your
 characters tend to be so quiet?
 
They're not talkers.
 Maybe because I'm not the most talkative person myself. But also I
 find a quiet character more interesting than someone who constantly
 talks about himself. Well, Athos, from The Last Musketeer, is an
 exception. He talks a lot. I like to write his dialogues. Or
 monologues rather. I like that he's so deluded, not being able to
 see reality in the eyes; He's living in a fantasy.
 
I’ve read
 some interviews where you talked about how hard it is for you to
 write the dialogues of your charachters. Has that part of your work
 become easier through the years?
 
Yes, somewhat. I find
 it easier to write dialogues now than in the beginning. It was a
 challenge to write text, something I wanted to try. And now I find
 that is the part of doing comics that is most interesting. Creating
 characters, and writing their dialogues, not the drawing.
 
Besides they
 don’t show strong gestures or facial expressions, your characters
 always transmit the feelings that the scene requires. How do you
 manage to get that narrative precision?
 
Yes, that's the
 paradox. By not giving the characters easily readable feelings, the
 reader has to put his own feelings into the character. I think it
 works better that way, the minimalistic style. I don't want the
 characters to overact. For a character to just lower his head a bit
 can be more effective.
 
Just one doubt:
 why don’t you draw the pupils of your characters?
 
In the
 beginning the characters were all black – they were cats or crows
 -so they had white pupils. Later I gave them also white skin, but
 kept the white pupils. I like that they don't show a lot of
 emotions. That's something I probably stole from Buster Keaton, or
 from Aki Kaurismäki, who doesn't allow his actors to show emotions.
 
You’re a
 quiet person. Would you say that, in some way, you represent
 yourself in your comics and characters?
 
Sure. That's hard to
 avoid. You put yourself in the story, even if it isn't necessarily
 autobiography. 
 
 
How do you use
 silences in order to prevent a boring, too slow rhythm of the story?
 
I like the use of
 silence. Why does there need to be text in every image? If a
 sequence works better without text, then fine, I don't use any text.
 And I usually avoid thought balloons. I prefer to let the reader
 imagine what the character is thinking or feeling.
 
I would like you to
 talk about the way that you build your stories, with some gaps that
 the reader must fill in to understand the whole plot. Why is that?
 Do you have the feeling that, some times, you demand too much from
 the readers?
 
No, I don't think I
 ask too much of the reader. And I don't want it to be just one
 interpretation of a story. If three readers see it in three
 different ways that's fine, that's what I want. I find it boring if
 I'm told everything, in a comic or a movie. I'd prefer to do my own
 interpretation. If I have one rule I work by, it's: leave a mystery.
 Don't tell the reader everything.
 
Why don’t you
 colour your own stories, instead of working with a colorist (Hubert
 Boulard)?
 
Because I'm very
 happy with his work and because I'm not familiar with photoshop or
 doing colourization that way. But with my next book, Lost Cat, I did
 the colouring myself, using a red colourpencil. So it's black and
 white plus red.
 
Unlike all your
 previous works, in “The isle of 100.000 graves” you collaborated
 with a scriptwriter, in this case Fabien Vehlman. Why did you decide
 to change your work process? How did Vehlman contribute to this
 book?
 
I wanted to see how
 it was working with a writer. And Vehlmann is quite well known in
 France so I would hopefully reach a wider audience. I was not
 involved in the script. Vehlmann did the whole thing, but with me in
 mind. So it has maybe a kind of Jason feel to it.
 
Would you repeat the
 experience, with Vehlman or any other author? 
 
 
Yes, I expect at some
 point to work with a writer again. Maybe Vehlmann or maybe someone
 else. Hubert, my colourist, is also a scriptwriter, so it would be
 nice someday to work with him.
 
The other way
 round, have you thought about the possibility of writing a script
 for other cartoonists?
 
No, I don't think so.
 I don't write scripts for myself, so I wouldn't do it for anybody
 else. My books are always improvised, often drawn directly on the
 original. I don't do the traditional script, sketch, original, in
 three stages like that. Usually I go back and forth, sketching a bit
 here, then inking it, sometimes imagining the dialogue while I'm
 drawing. I would be bored if I knew the whole story before starting.
 
 
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